#include "map.h" Xlaue(place, x, y) struct place *place; float *x, *y; { float r; if(place->nlat.l<PI/4+FUZZ) return(-1); r = tan(PI-2*place->nlat.l); if(r>3) return(-1); *x = - r * place->wlon.s; *y = - r * place->wlon.c; return(1); } int (*laue())() { return(Xlaue); }