V9/include/CC/complex.h
#include <stream.h>
#include <errno.h>
overload cos;
overload cosh;
overload exp;
overload log;
overload pow;
overload sin;
overload sinh;
overload sqrt;
overload abs;
#include <math.h>
inline double abs(double d) { return fabs(d); }
class complex {
double re, im;
public:
complex(double r, double i) { re=r; im=i; }
complex(double r) { re=r; im=0; }
complex() { re=0; im=0; }
friend double real(const complex& a ) { return a.re; }
friend double imag(const complex& a ) { return a.im; }
friend double abs(complex);
friend double norm(complex);
friend double arg(complex);
friend complex conj(complex a) { return complex(a.re, -a.im); }
friend complex cos(complex);
friend complex cosh(complex);
friend complex exp(complex);
friend complex log(complex);
friend complex pow(double, complex);
friend complex pow(complex, int);
friend complex pow(complex, double);
friend complex pow(complex, complex);
friend complex polar(double, double = 0);
friend complex sin(complex);
friend complex sinh(complex);
friend complex sqrt(complex);
friend complex operator+(complex a1, complex a2)
{
return complex(a1.re+a2.re, a1.im+a2.im);
}
friend complex operator-(complex a1, complex a2)
{
return complex(a1.re-a2.re, a1.im-a2.im);
}
friend complex operator-(complex a) { return complex(-a.re, -a.im); }
friend complex operator*(complex, complex);
friend complex operator/(complex, complex);
friend int operator==(complex a, complex b)
{
return a.re==b.re && a.im==b.im;
}
friend int operator!=(complex a, complex b)
{
return a.re!=b.re || a.im!=b.im;
}
friend int operator==(complex, complex);
friend int operator!=(complex, complex);
void operator+=(complex a) { re += a.re; im += a.im; }
void operator-=(complex a) { re -= a.re; im -= a.im; }
void operator*=(complex);
void operator/=(complex);
};
ostream& operator<<(ostream&, complex);
istream& operator>>(istream&, complex&);
void complex_error(int,double);
extern int errno;