V9/jtools/src/cip/icons.c

#include "cip.h"

short carrot_bits[] = {
  0x0410, 0x0410, 0x0220, 0x0220, 0x0140, 0x0140, 0x0080, 0x0080,
  0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000};
Cursor carrot;

short crossHairs_bits[] = {
	 0x0100, 0x0100, 0x0100, 0x0100,
	 0x0100, 0x0100, 0x0000, 0xFC7E,
	 0x0000, 0x0100, 0x0100, 0x0100,
	 0x0100, 0x0100, 0x0100, 0x0000,
};
Cursor crossHairs;

short grid_bits[] = {0x8080,0,0,0,0,0,0,0,0x8080,0,0,0,0,0,0,0};
Texture grid;

short prompt_bits[] = {
  0x0000, 0x0000, 0x07E0, 0x7FFF, 0xFFFF, 0xFFFF, 0x8AE3, 0xBAEF,
  0x9AE7, 0xBAEF, 0xBA23, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000
};
Cursor prompt;

short hourglass_bits[] = {
  0x1FF0, 0x1FF0, 0x0820, 0x0820, 0x0820, 0x0C60, 0x06C0, 0x0100,
  0x0100, 0x06C0, 0x0C60, 0x0820, 0x0820, 0x0820, 0x1FF0, 0x1FF0
};
Cursor hourglass;

short plain_bits[16];
Texture plain;

short rvplain_bits[] = { 
    0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
    0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
    0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
    0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF
  };
Texture rvplain;

short pointsize_bits[] = {
  0x07E0, 0x1FF8, 0x3FFC, 0x7FFE, 0x7FFE, 0xE187, 0xEDB7, 0xEDBF,
  0xE18F, 0xEFF7, 0xEFF7, 0x6F86, 0x7FFE, 0x3FFC, 0x1FF8, 0x07E0
};
Cursor pointsize;

short candle_bits[] = {
  0xFEFF, 0xFEFF, 0xFC7F, 0xF83F, 0xFC7F, 0xFFFF, 0xF83F, 0xF83F,
  0xF83F, 0xF83F, 0xF83F, 0xF83F, 0xF821, 0xF82D, 0x8001, 0xFFFF
};
Cursor candle;

short rusure_bits[] = {
  0X0000, 0X0EA0, 0X0AA0, 0X08A0,
  0X08A0, 0X08E0, 0X0000, 0X0000,
  0XEAEE, 0X8AAA, 0XEA8E, 0X2A88,
  0XEE8E, 0X0000, 0X0000, 0X0000,
};
Cursor rusure;

initcursors()
{
	carrot = ToCursor(carrot_bits, carrot_bits, 7, 7);
	crossHairs = ToCursor(crossHairs_bits, crossHairs_bits, 7, 7);
	prompt = ToCursor(prompt_bits, prompt_bits, 7, 7);
	hourglass = ToCursor(hourglass_bits, hourglass_bits, 7, 7);
	pointsize = ToCursor(pointsize_bits, pointsize_bits, 7, 7);
	candle = ToCursor(candle_bits, candle_bits, 7, 7);
	rusure = ToCursor(rusure_bits, rusure_bits, 7, 7);
	grid = ToTexture(grid_bits);
	plain = ToTexture(plain_bits);
	rvplain = ToTexture(rvplain_bits);
}