/* * socket emulation routines * pretty much 4.2 sys/uipc_socket2.c */ #include "tcp.h" #if NTCP > 0 #include "../h/param.h" #include "../h/systm.h" #include "../h/stream.h" #include "../h/inet/in.h" #include "../h/inet/mbuf.h" #include "../h/inet/tcp.h" #include "../h/inet/tcp_timer.h" #include "../h/inet/socket.h" #include "../h/inet/tcp_var.h" /* * Sequence from originating side is open /dev/tcp??, write * struct tcpuser (see tcp_device.c), the soisconnecting(), * soisconnected(), soisdisconnecting(), soisdisconnected(). * On listening side, sonewconn(so) is called when a connection * is made to socket so, then soisconnected(), at which point the * user is notified and should open the new /dev/tcp??. */ soisconnecting(so) register struct socket *so; { so->so_state |= SS_ACTIVE; /* no need to wake up user */ } soisconnected(so) register struct socket *so; { tcp_isconnected(so); /* tell user */ } soisdisconnecting(so) register struct socket *so; { so->so_state &= ~SS_PLEASEOPEN; tcp_hungup(so); /* sends M_HANGUP */ } soisdisconnected(so) register struct socket *so; { so->so_state &= ~(SS_ACTIVE|SS_PLEASEOPEN|SS_RCVATMARK); if(so->so_state&SS_OPEN && !(so->so_state&SS_HUNGUP)) { so->so_state |= SS_HUNGUP; tcp_hungup(so); } } struct socket * sonewconn(head) register struct socket *head; { register struct socket *so; extern struct socket *tcp_newconn(); so = tcp_newconn(head); if(so == 0) goto bad; if(tcp_attach(so)) goto bad; so->so_options = head->so_options & ~SO_ACCEPTCONN; so->so_state = SS_ACTIVE|SS_PLEASEOPEN; /* simulate PRU_ATTACH */ return(so); bad: printf("sonewconn bad\n"); return(0); } soabort(so) register struct socket *so; { if(so->so_tcpcb) tcp_drop(so->so_tcpcb); } socantrcvmore(so) struct socket *so; { tcp_cantrcvmore(so); }