V9/sys/sundev/kbdvar.h

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/*	@(#)kbd.h 1.1 86/02/03 SMI	*/

/* (C) Copyright 1983 by Sun Microsystems, Inc. */

/*
 * Header file for Sun Microsystems keyboard routines
 * which is disgustingly similar to ../mon/keyboard.h.
 * Since the Sun kernel uses these constants to decode
 * at least the keybid passed by the monitor, these files
 * must be kept in sync, or merged.
 *
 * The keyboard is a standard Micro Switch, or otherwise, keyboard,
 * with an 8048/8748 on the board.  This has been modified to produce
 * up/down keycodes.
 *
 * On Sun-1 keyboards these keycodes are output on 8 parallel output lines.
 * Each keycode is held stable on these lines for a minimum of 2.5 ms in
 * order that the main processor can read it during its refresh
 * routine, which executes every 2 ms or so.  
 *
 * On Sun-2 keyboards, the keycodes are transmitted on a serial line
 * at 1200 baud.
 *
 * When no physical keys are depressed, the keyboard transmits a keycode of
 * "IDLE" (7F hex), to indicate that.  Thus, when the last key is released,
 * a keycode for its release is sent, then an IDLE.  Note that virtual
 * keys on the VT100 kbd (eg CAPS LOCK) can be down when the IDLE code
 * is received.
 *
 * The Sun-1 VT100 keyboard will follow each of its IDLE's with a
 * keyboard id code, identifying the key layout or other factors
 * which host programs might want to automatically determine.
 *
 * The low 4 bits of the id byte contain the keyboard ID (currently
 * 1 for VT100 keyboard); the high order bit is set (to make sure
 * there's a transition between the IDLE (7F) and the identification
 * byte); the -XXX---- bits contain state information about the keyboard.
 * These bits are allocated from opposite ends in case we need to shift
 * the boundary.  The only state bit currently defined is 0x40, which is
 * the current state of the CAPS LOCK LED.
 *
 * The Sun-2 keyboard also transmits two other "special" keycodes:
 *
 *	RESETKEY	upon power-up, when no errors are detected,
 *			this code is sent and followed by the keyboard id,
 *			a byte containing 0x02.
 *
 *	ERRORKEY	upon power-up, when errors are detected, 
 *			this code is sent and followed by a "cause" byte
 *			giving more details.  There is only one cause byte
 *			defined so far -- checksum error on PROM.
 */

/*
 * Various special characters that might show up on the port
 */
/* Both of these are followed by 1 byte of parameters. */
#define	RESETKEY	0xFF		/* Keyboard was just reset */
#define	ERRORKEY	0x7E		/* Keyboard detected an error */
#define	NOTPRESENT	0xFF		/* Keyboard is not plugged in */

#define	IDLEKEY		0x7F		/* Keyboard is idle; no keys down */
#define	PRESSED		0x00		/* 0x80 bit off: key was pressed */
#define	RELEASED	0x80		/* 0x80 bit on : key was released */

/*
 * Keyboard ID codes...transmitted by the various keyboards
 * after the IDLEKEY code.  See top of file for more details.
 * The value of KB_UNKNOWN above must not match any of these,
 * if KBDID is set.
 */
#define	KB_KLUNK	0x00		/* Micro Switch 103SD32-2 */
#define	KB_VT100	0x01		/* Keytronics VT100 compatible */
#define	KB_SUN2		0x02		/* Sun-2 custom keyboard */
#define	KB_SUN3		0x03		/* Sun-3 custom keyboard */
#define	KB_ASCII	0x0F		/* Ascii terminal masquerading as kbd */

/*
 * Commands to the Sun-2 keyboard.
 */
#define	KBD_CMD_RESET	0x01		/* Reset keyboard as if power-up */
#define	KBD_CMD_BELL	0x02		/* Turn on the bell */
#define	KBD_CMD_NOBELL	0x03		/* Turn off the bell */
#define	KBD_CMD_LED1	0x04		/* Turn on LED 1 */
#define	KBD_CMD_NOLED1	0x05		/* Turn off LED 1 */
#define	KBD_CMD_LED2	0x06		/* Turn on LED 2 */
#define	KBD_CMD_NOLED2	0x07		/* Turn off LED 2 */

/*
 * Commands to the Sun-3 keyboard.  KBD_CMD_BELL & KBD_CMD_NOBELL work
 * as well.
 */
#define	KBD_CMD_CLICK	0x0A		/* Turn on the click annunciator */
#define	KBD_CMD_NOCLICK	0x0B		/* Turn off the click annunciator */

/*
 * Software related definitions
 */
/*
 * These are the states that the keyboard scanner can be in.
 *
 * It starts out in NORMAL state.
 */
#define	NORMAL		0		/* The usual (ho, hum) */
#define	ABORT1		1		/* Got KEYABORT1 */
#define	IDLE1		2		/* Got IDLE */
#define	IDLE2		3		/* Got id byte, IDLE probably follows */

/*
 * These are how you can have your input translated.
 * TR_EVENT means that each keystroke is sent as a firm event.
 */
#define	TR_NONE		0
#define	TR_ASCII	1
#define	TR_EVENT	2

/*
 * These bits can appear in the result of TR_NONE getkey()s.
 */
#define	STATEOF(key)	((key) & 0x80)	/* 0 = key down, 0x80 = key up */
#define	KEYOF(key)	((key) & 0x7F)	/* The key number that moved */
#define	NOKEY		(-1)		/* The argument was 0, and no key was
					   depressed.  They were all elated. */

/*
 * These bits can appear in the result of TR_ASCII getkey()s.
 * (NOKEY can also appear if no keypress was queued up.)
 */
#define	METABIT		0		/* Meta key depressed with key */
#define	METAMASK	0x000080
#define	SYSTEMBIT	1		/* Upper left key was down w/key */
#define	SYSTEMMASK	0x000100
/* other "bucky" bits can be defined at will.  See "BUCKYBITS" below. */

/*
 * This defines the bit positions used within "shiftmask" to
 * indicate the "pressed" (1) or "released" (0) state of shift keys.
 * Both the bit numbers, and the aggregate masks, are defined.
 *
 * The "UPMASK" is a minor kludge.  Since whether the key is going
 * up or down determines the translation table (just as the shift
 * keys' positions do), we OR it with "shiftmask" to get "tempmask",
 * which is the mask which is actually used to determine the 
 * translation table to use.  Don't reassign 0x0080 for anything
 * else, or we'll have to shift and such to squeeze in UPMASK,
 * since it comes in from the hardware as 0x80.
 */
#ifndef	CAPSLOCK	/* Same as sunwindow/win_input.h */
#define	CAPSLOCK	0		/* Caps Lock key */
#define	CAPSMASK	0x0001
#define	SHIFTLOCK	1		/* Shift Lock key */
#define	LEFTSHIFT	2		/* Left-hand shift key */
#define	RIGHTSHIFT	3		/* Right-hand shift key */
#define	SHIFTMASK	0x000E
#define	LEFTCTRL	4		/* Left-hand (or only) control key */
#define	RIGHTCTRL	5		/* Right-hand control key */
#define	CTRLMASK	0x0030
#endif	CAPSLOCK
/* unused...		0x0040 */
#define	UPMASK	0x0080
#define	CTLSMASK	0x0100  	/* Set if ^S was last keyed of ^S, ^Q;
					   determines which NOSCOLL sends. */
#define ALT		6		/* ALT key on Sun-3 keyboard */

/*
 * This defines the format of translation tables.
 *
 * A translation table is 128 bytes of "entries", which are bytes
 * (unsigned chars).  The top 4 bits of each entry are decoded by
 * a case statement in getkey.c.  If the entry is less than 0x80, it
 * is sent out as an ASCII character (possibly with bucky bits
 * OR-ed in).  "Special" entries are 0x80 or greater, and
 * invoke more complicated actions.
 */
struct keymap {
	unsigned char	keymap[128];	/* maps keycodes to actions */
};

/*
 * A keyboard is defined by its keymaps and what state it resets at idle.
 *
 * The masks k_idleshifts and k_idlebuckys are AND-ed with the current
 * state of  shiftmask  and  buckybits  when a "keyboard idle" code
 * is received.  This ensures that where we "think" the shift & bucky
 * keys are, more accurately reflects where they really are, since the
 * keyboard knows better than us.  However, some keyboards don't know
 * about shift states that should be remembered across idles.  Such
 * shifts are described by k_toggleshifts.  k_toggleshifts are used to
 * identify such shifts.  A toggle shift state is maintained separately
 * from the general shift state.  The toggle shift state is OR-ed
 * with the state general shift state when an idle is received.
 * k_toggleshifts should not appear in the k_up table.
 */
struct keyboard {
	struct keymap	*k_normal;	/* Unshifted */
	struct keymap	*k_shifted;	/* Shifted */
	struct keymap	*k_caps;	/* Caps locked */
	struct keymap	*k_control;	/* Controlled */
	struct keymap	*k_up;		/* Key went up */
	int		k_idleshifts;	/* Shifts that keep across idle */
	int		k_idlebuckys;	/* Bucky bits that keep across idle */
	unsigned char	k_abort1;	/* 1st key of abort sequence */
	unsigned char	k_abort2;	/* 2nd key of abort sequence */
	int		k_toggleshifts;	/* Shifts that toggle on down from kbd
					 * and keep across idle */
};


/*
 * The "special" entries' top 4 bits are defined below.  Generally they are
 * used with a 4-bit parameter (such as a bit number) in the low 4 bits.
 * The bytes whose top 4 bits are 0x0 thru 0x7 happen to be ascii 
 * characters.  They are not special cased, but just normal cased.
 */

#define	SHIFTKEYS	0x80	/* thru 0x8F.  This key helps to determine the
				   translation table used.  The bit
				   position of its bit in "shiftmask"
				   is added to the entry, eg
				   SHIFTKEYS+LEFTCTRL.  When this entry is
				   invoked, the bit in "shiftmask" is
				   toggled.  Depending which tables you put
				   it in, this works well for hold-down
				   keys or press-on, press-off keys.  */
#define	BUCKYBITS	0x90	/* thru 0x9F.  This key determines the state of
				   one of the "bucky" bits above the
				   returned ASCII character.  This is
				   basically a way to pass mode-key-up/down
				   information back to the caller with each
				   "real" key depressed.  The concept, and
				   name "bucky" (derivation unknown) comes
				   from the MIT/SAIL "TV" system...they had
				   TOP, META, CTRL, and a few other bucky
				   bits.  The bit position of its bit in
				   "buckybits", minus 7, is added to the
				   entry; eg bit 0x00000400 is BUCKYBITS+3.
				   The "-7" prevents us from messing up the
				   ASCII char, and gives us 16 useful bucky
				   bits.  When this entry is invoked,
				   the designated bit in "buckybits" is
				   toggled.  Depending which tables you put
				   it in, this works well for hold-down
				   keys or press-on, press-off keys.  */
#define	FUNNY		0xA0	/* thru 0xAF.  This key does one of 16 funny
				   things based on the low 4 bits: */
#define	NOP		0xA0	/* This key does nothing. */
#define	OOPS		0xA1	/* This key exists but is undefined. */
#define	HOLE		0xA2	/* This key does not exist on the keyboard.
				   Its position code should never be
				   generated.  This indicates a software/
				   hardware mismatch, or bugs. */
#define	NOSCROLL	0xA3	/* This key alternately sends ^S or ^Q */
#define	CTRLS		0xA4	/* This sends ^S and lets NOSCROLL know */
#define	CTRLQ		0xA5	/* This sends ^Q and lets NOSCROLL know */
#define	RESET		0xA6	/* Kbd was just reset */
#define	ERROR		0xA7	/* Kbd just detected an internal error */
#define	IDLE		0xA8	/* Kbd is idle (no keys down) */
/* Combinations 0xA9 to 0xAF are reserved for non-parameterized functions */

#define	STRING		0xB0	/* thru 0xBF.  The low-order 4 bits index
				   a table select a string to be returned,
				   char by char.  Each entry the table is
				   null terminated. */
#define	KTAB_STRLEN	10	/* Maximum string length (including null) */
/* Definitions for the individual string numbers: */
#define	HOMEARROW	0x00
#define	UPARROW		0x01
#define	DOWNARROW	0x02
#define	LEFTARROW	0x03
#define	RIGHTARROW	0x04
/* string numbers 5 thru F are available to users making custom entries */

/* In the following function key groupings, the low-order 4 bits indicate
   the function key number with in the group. */
#define	LEFTFUNC	0xC0	/* thru 0xCF.  The "left" group. */
#define	RIGHTFUNC	0xD0	/* thru 0xDF.  The "right" group. */
#define	TOPFUNC		0xE0	/* thru 0xEF.  The "top" group. */
#define	BOTTOMFUNC	0xF0	/* thru 0xFF.  The "bottom" group. */
#define LF(n)		(LEFTFUNC+(n)-1)
#define RF(n)		(RIGHTFUNC+(n)-1)
#define TF(n)		(TOPFUNC+(n)-1)
#define BF(n)		(BOTTOMFUNC+(n)-1)
/* The actual keyboard positions may not be on the left/right/top/bottom
   of the physical keyboard (although they usually are).
   What is important is that we have reserved 64 keys for function keys.

   Normally, striking a function key will cause the following escape sequence
   to be sent through the character stream:
	ESC[0..9z
   where ESC is a single escape character and 0..9 indicate some number of
   digits needed to encode the function key as a decimal number. */