pdp11v/usr/src/games/trk/destruct.c
static char ID[] = "@(#)destruct.c 1.1";
# include "trek.h"
/**
** self destruct sequence
**/
destruct()
{
char checkpass[PWDLEN];
register int i, j;
float zap;
if (Damage[COMPUTER]) {
printf("Computer damaged; cannot execute destruct sequence.\n");
return;
}
printf("COUNT DOWN ... \n");
sleep(3);
for (i = 10; i > 5; i--)
{
for (j = 10; j > i; j--)
printf(" ");
printf("%d\n", i);
sleep(1);
}
getpasswd(checkpass);
sleep(2);
if (cf(checkpass, Game.passwd)) {
printf("Self destruct sequence aborted\n");
return;
}
printf("Password verified; self destruct sequence continues:\n");
for (i = 5; i >= 0; i--)
{
sleep(1);
for (j = 5; j > i; j--)
printf(" ");
printf("%d\n", i);
}
sleep(2);
printf("\032***** %s destroyed *****\n", Status.shipname);
Game.killed = 1;
zap = 20.0 * Status.energy;
for (i = 0; i < Nkling; )
{
if (Kling[i].power * Kling[i].dist <= zap)
killk(Kling[i].x, Kling[i].y);
else
i += 1;
}
lose(L_DSTRCT);
}