Interestingly - has a good writeup on the Doom IPX issue - it was a poor implementation sending mainly empty frames. shows how adding compression to a bridge is able to eliminate 80% of the traffic.

Bring this back on topic, perhaps adding optional LZO compression, but enabled by default, would be a good idea for RetroNet.


On Sep 2, 2018, at 6:45 PM, Derek Fawcus <> wrote:

On Thu, Aug 30, 2018 at 12:11:17PM -0600, Grant Taylor via TUHS wrote:
But if you want to use RetroNet to play Doom across IPX with buddies across town, then you should be able to do so.

Err - maybe not.

I recall doing that once or twice on our office LAN at the time, it was very chatty - as I recall it sucked most of the available b/w.

(Or maybe that was just 'cause it was using broadcast packets)