I have ported the original Blit pads to use the Plan9 graphics
primitives in the plan9port. I have also got a few of the jerq
test programs running under plan9port. Are you struggling with
how to translate 'bitblt' and 'rectf' into Plan9 equivalents?


On Wed, Apr 26, 2017 at 1:05 PM, Tim Newsham <tim.newsham@gmail.com> wrote:
I got the 9front blit sources to build and run in plan9port.  There's
some serious graphics issue right now causing a lot of flicker and
sometimes causing the graphics to not appear at all..  Anyone here
good with plan9port graphics ports?

https://github.com/timnewsham/blit


On Thu, Mar 30, 2017 at 7:05 PM, Michael Kerpan <mjkerpan@kerpan.com> wrote:
Has the Blit emulator been ported to anything other than Plan 9 or
does one need to set up a VM running Plan 9 to test out the graphics?

Mike

On Thu, Mar 30, 2017 at 2:30 PM, David du Colombier <0intro@gmail.com> wrote:
> This image is ready to be used with aiju's Blit emulator,
> which is available as part of 9front.
>
> http://code.9front.org/hg/plan9front/file/tip/sys/src/games/blit
>
> This emulator works on most Plan 9 distributions. You just
> have to copy the /sys/lib/blit and /sys/src/games/blit
> directories to your system.
>
> With the v8.ini startup file provided, the console will be
> listening on port 8888/tcp once SIMH has been started.
>
> You have to run the emulator and connect to the console:
>
> % cd /sys/src/games/blit
> % mk install
> % games/blit -t tcp!hostname!8888
>
> Once connected, enter your login and password.
>
> login: root
>
> Then, you can launch the mux window system:
>
> $ /usr/blit/bin/mux
>
> Once started, you can run any graphical program.
> Binaries are located in the /usr/blit/bin directory.
>
> For example, here is jim text editor:
>
> http://9legacy.org/img/v8/jim_01.png
>
> --
> David du Colombier



--