[TUHS] When/how did ctime change from inode "creation" to "change" time?
Rich Salz
rich.salz at gmail.com
Thu Mar 13 02:30:48 AEST 2025
On Wed, Mar 12, 2025 at 8:07 AM Theodore Ts'o <tytso at mit.edu> wrote:
> I have fond memories of looking at the Larn (or was it Hack/Nethack?)
> sources and seeing that it checked ctime to prevent people from
> cheating by saving and restoring the game save file, since ctime
> couldn't be set without either changing the system clock or directly
> accessing the file system (or kernel memory) and messing with the
> on-disk inode directly.
Rogue did it first. :) They also store the inode number.
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